Wednesday, May 6, 2009



So, I couldn't get my grass/ fur system to work..... it needs alot more work :(

Wednesday, April 22, 2009

agh


so i did the supports on the bridge but i'm having a tough time making them look like rock, they look like plastic rocks that come in gi joe sets :(

Wednesday, April 15, 2009

look how much work I got done' dontcha know!


yeah, for not getting much done, i started on my tree for serious yo

Wednesday, April 8, 2009

production of the garden wk2











Here is the finished bench. I have to drop a texture to the side of the planks but I have to go take a picture for that.











The bridge for the garden. I still need to add the supports underneath it.



Okay, here is the start of the maple tree. I'm wondering what's the easiest way to add the the other limbs while making it easier in the end to lay out the uvs before i take it into mudbox. I'm going to only add the main limbs (see reference pics below), the smaller ones with the leaves, I was planing on just making plains with textures that have alphas on them, since you won't see an up close of the tree.





*reference pics for the maple tree

Wednesday, April 1, 2009

starting the modeling


I started working on some of the objects that will be in the garden. Here is the bench, the one in the back is the first one I started with (its just one piece of geometry), the second on is several pieces of geometry but its much easier to manipulate







As for the ground I started with the black and gray image trying to play with a displacement map, but since geometry renders faster than displacement maps, I started to look into just modeling everything out. So I'm currently working on that in mudbox. I'm still learning how to sculpt the rocks.


Wednesday, February 25, 2009

designer











So I tried to to sketch orthographic views..........um.......so i just set up a quick scene in maya the cylinder behind the rectangle block in the back south west corner is supposed to be the maple tree. And the cylindar in the north west corner is supposed to be a latern statue by the water fall. And I tried a displacement map.

Wednesday, February 18, 2009



For my color palette I basically choose a loose red, blue, green triad.
As far as the design or the lay out to go, you would walk through a round gate into a zen rock garden, and beyond that would be just one large Koi fish pond, that had a small bridge to cross to a small bench under a maple tree.
I read a couple articles about Japanese garden principles, and basically when they make there gardens they try to not only keep it simple, but also they're making a mini land scape. So the large rocks become the mountains, the pound is the ocean and the maple is a forest. They also try to close of the space so its isolated from the world to make it wabi which losely translated is isolated or one of a kind. Also isolating this space acts as a mini retreat, some place to cast off your world worries and to re-group to face them again. Which is why I wanted to put in a rock wall with a circle type gate, and a small bench in the back as a meditation place.

Tuesday, February 3, 2009

Explorer Week 2






So I found a few tutorials. The water ones were one how to make your own water using soft bodies and turbulance (http://www.3d-palace.com/forum/written-tutorials/3036-tutorial-maya-how-create-animated-water.html), the other was on how to make a water shader in 3dmax (http://www.scribd.com/doc/501968/Water-Tutorial) so I just followed it the best I could with maya. The grass Tutorial I found, which is really sweet! (http://www.3dlessons.com/tutorials/Realistic-Grass-in-Maya-65776.html) and unfortunatly I haven't finished because basically he starts with paint effects but then he goes into the alot of fun options. So I've been playing with all of those. Other than that I've been playing around with a layout for my back yard/ garden scene.

Tuesday, January 27, 2009

Media Design Wed 8AM


These are my reference photos for my out side 3d model.
I've decided that I want to do a garden type landscape, with a small building in the background. Other than that I've been looking up tutorials on how to do mental ray and out side lighting.