tag:blogger.com,1999:blog-3271147770388189223.post7837978410445886201..comments2009-05-06T19:32:13.929-07:00Comments on Jennifer Clement: designerJennifer Clementhttp://www.blogger.com/profile/07813093278958801121noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3271147770388189223.post-37151503079031199282009-03-18T01:32:00.000-07:002009-03-18T01:32:00.000-07:00I really like your concept. I love Japanese garde...I really like your concept. I love Japanese gardens. I feel like your colour pallet is well-chosen and keeps with the calm, zen feeling that a garden like that is supposed to have. I saw the work you were doing in Mudbox for your displacement maps, and I am really excited to see your sand garden. Those are amazing designs and textures. But the layout of the garden looks good. I can't wait to see what you do with the water effects and the lighting. Keep up the good work!Laura Emeryhttps://www.blogger.com/profile/04804575773268444019noreply@blogger.comtag:blogger.com,1999:blog-3271147770388189223.post-74833350672000899502009-02-25T06:45:00.000-08:002009-02-25T06:45:00.000-08:00Great work! I really like that you are pre-visuali...Great work! I really like that you are pre-visualizing the garden with primitives (this method works really well). I also like that you drew an image of how the East Entrance would look to a visitor. The only images I don’t like are the topological maps at the top of your post (try blurring the depth map to get rid of the jaggies). Not sure if this is really working... I think it would be better to use a depth map for just the ground (or, if you want to really have fun for next week: Try Mudbox or Z-Brush!)<BR/>Another direction you can move towards is the R and D on the trees: try Paint Effects that are converted into Quad Polygons.Charlottehttps://www.blogger.com/profile/06276904051428117547noreply@blogger.com